Sunday, February 24, 2019

Good, Salt of the Earth People



Okanse the Shopkeeper
Maintains the general store, a friendly buffoon of a man, always happy to see a new face with coin jingling in their pocket, a little more than greedy. Worried about worsening conditions on the road. Constantly sniffs and wipes forehead with handkerchief.

Jin and Phion the Librarians
Run the old library, twin Lasslau brothers, endlessly bickering, old, miserly, but filled with a burning passion for knowledge. Always pay decently for interesting books, Phion is convinced that the Imperial Library could still be recovered from the Apollyon, Jin dispute him. Both are cowards. Stutter uncontrollably and leaf through old books.

Morning Glory the Alchemist
Sharp tongued, judgmental, constantly smokes acrid pipe weed, holds a special place in her heart for the less fortunate. Always happy to talk gossip, rant about the injustices of aristocracy. As a novice alchemist she’ll ask the party tests out her work, and to bring her new potions. Terrible habit of blowing smoke right in your face absentmindedly.

Jade the Innkeeper
Helpful with info, loves talk of adventures, once went on a quest and lost ½ her heart to a spirit, stealing her ability to adventure, so now she tries to fill the void with other people’s stories. Excited by the party and the strange folk about town. Married to Lajjan. Sighs at thought of adventuring again.

Rosemary the Sorceress
Has a reputation for bluntness and a lack of outward empathy, takes everything far too literally. She’ll help, but not without some curses and muttering under her breath. Other villagers will tell that her parents made a deal with a demon, and that it cost them everything.

Rama Anta the Tea Sommelier and Town Elder
If there is a glue that maintains Sojourn together it is the soft, silky sound of hot white tea being poured into a simple blue-stone cup by Rama Anta. One of the eldest in the town she naturally takes charge and is sought out for advice and problem solving. She is oftentimes predisposed to suggest waiting and seeing what happens, a tactic good for solving in town problems, not so much for existential threats. It is hard to speak with her for more than a minute without being asked if you enjoy a cup of tea.

Lajjan Woodsman
Tough, burly, married to Jade, proud of his town, and of his work. He is distrustful of outsiders, his father died in a raid by thuggees who came asking for help. He can tell much about the Old Grove, and is one of the few who can speak to the Spirit Tree. If the Militia is formed he is a natural captain.

Kin’anna the Blacksmith
Shy, quiet, tough, always accompanied by 2 fearsome hounds. They are a skilled blacksmith, frustrated by a lack of supplies and demand for their skills. Has much to say about smithing, and religion, if you bring them up. Strong hatred of Sturmgoblins. Claps their hands together whenever excited or making a point.

Borri of Gallathra
Undead Artificer trapped by a band of thuggees unsure what to do with him. He is quite slow, stubborn and has some rather outdated views of religion (fervent believer in the cult of the Loathsome Toad, a prominent religion some 700 years ago). Casts hands upwards periodically whenever the L. Toad is mentioned, which is not infrequently.

Mysterious Merchant (Min, if pressed for a name)
Does not appreciate wasting of time, expects results, hides fury behind venomous tones. Does not give answers, asks questions. Unsettling to be around, but strangely alluring. Gestures coaxingly with fingers and draws out words.

Chaan the Sorcerer
Serene, detached, “elf-like”, he seen as a quirky but welcome member of the community. Said to have had a completely different personality many years ago until a blow to the head transformed him. Oftentimes need reminding of the present moment, wishes he could grasp something always at the back of his mind. Huge fan of Swords and Sorcerers (chess), which he is always engaged in with one hapless towns-person or another.

Olive Axthrop the Orphan
Orphan son of Kress and Du’uan. Naturally talented with a set of throwing hatchets, pest to every gardener and farmer, robber of mushroom bins, apple trees, and drying plums. Knows all sorts of secrets about Sojourn, and some of the spirits. Is said to be friends with a Opium Spirit who escaped Anta’s Tea-house some years ago. Lives in the ruins of the Old Portal.

Terabyth the Drunk
Village drunk, she once traveled into the Apollyon, but suffered terribly at the hands of the Illusionist cult. She sleeps fitfully, and drinks to forget her horrors. Knows a lot about the dangers but is unwilling to discuss these events. Friend of children and dogs, always twitching, especially afraid of lights. 

Torom the Stable Groom
Fancies himself a savant at song, as well as in good looks. Smuggest guy you will ever meet. Interested in Rosemary, who does not return his affections openly.  

Other Townspeople
Generally the people of Sojourn are decent folk, suspicious of outsiders and the unknown, eager to protect the way of life they've created for themselves here on the edge of the world. Religion is a minor part of town life, however rituals and festivals play a large roll in bringing the town together. Around ~1000 people live in Sojourn, plus a few hundred other people living on homesteads around the valley. 

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